You can manually add new resources without having to think about the default generator naming conventions You can import resource packages (RXGE2) files from resources creators who use the generator The software will help you import all your current assets from your RPG Maker MV/RPG Maker MZ folder The editor behaves like the current MV/MZ editor, with the following additions: I'm counting on you guys to find them so I can fix that as soon as possible The generator has been revamped, but as usual, bugs may exist. I'm currently coding an extended version of the character generator, currently for Microsoft Windows operating system though. Also, there is no option for the addition of new colors, only gimmicks to replace the current gradients.Īfter thinking about it for a while, and seeing as no specific project has been achieved on this topic yet, I decided to give it a go. Even by knowing it, it is annoying to deal with a specific naming of files in order to make sure to not mess up everything. However, adding new assets is somewhat challenging if you don't know exactly how the numbering of items is made. Once it's done, have it delete everything it found in the Trinity folder.and after that, you should be good to go with bulk importing.Īs we know, RPG Maker MV brought in a nice character editor, also available in RPG Maker MZ. Now grab any duplicate file finding application (a free one I can recommend is ) and scan the folder containing both the Extended Generator AND the Trinity generator stuff. Then take your MV Trinity generator folder and copy it in the same folder with the Extended Generator. If you want to try my way, here's what I would recommend - take your current Extended Character Generator folder and make sure everything inside it is working correctly, any DLCs you bought are imported, no MV Trinity stuff is in it - put it in a new folder. The way I did it is by deleting still from the MV Trinity generator folder and then bulk-importing like normal. Well, one-by-one is a way to do it (it will take a while, but you should be able to copy-paste the names from the list and use the Windows search to locate all files for the corresponding item fairly quickly. I'm sure there are other ways to do this, but when in doubt, just save important files, delete the program, and start fresh. Not sure if that will help, but it is worth a shot. This will allow you to reload all the resources from the RPG Maker generator folder. If you want to try again to clear it and re-import, go to Compatibility on the top row and click Erase All Database and resource. A small price to pay for now, and if/when I need to do children, I'll cross that bridge when I get there. I don't have any "kid" outfits right now, because clicking on "kid" will just give you the adult assets I downloaded. I had to play around a bit to make sure colors showed up right, since you have to name them appropriately. I ended up saving all the kid assets that came with the game to a zip drive and replaced the contents from the RTP pack with my downloaded assets. When you go to upload the standard RPG Maker images, do that as it should, as you did the first time. I'd just delete the extended generator and reinstall. Conversion IS doable, it just takes some patience and a little (for SV, sadly more than just a little) effort and skill and you can expand the limits of your generator by a lot.Click to expand.I don't know if it will help, as I'm a noob too.Work smart not hard, try to recycle where you can!. Maybe you don’t need the full set converted anyways because the characters are not fighting or faceless backdrop NPCs? And even for full sets, maybe you don’t use all weapon slots? Each frame not converted is time saved.
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