![]() ![]() However, they are technically dead, as after the emergency meeting ends, the person who was initially killed may have their body appear in their spawn location or under the feet of The Impostor who killed them. The dead Crewmate will show up as both dead and alive on the meeting screen. There is a glitch that occurs when a Crewmate is killed by An Impostor and someone calls an emergency meeting simultaneously.Different visuals are used for when a body is reported or the emergency button is used.The meeting animation is also different, instead of showing a player pressing the button, it instead show a player lifting up the shell and blowing into it to call a meeting to accommodate this new 'button'. However, unlike the other maps, the emergency button is replaced by a shell resting on top of a gray/silver log, which itself rests on another, wider stump. The emergency meeting location on The Fungle is held in Meeting Room. If the player does not select a location, one is picked at random. Players can choose from three out of the following six locations: Brig, Cargo Bay, Engine Room, Kitchen, Main Hall, and Records. After an emergency meeting, each player is given 10 seconds to choose where to spawn. Instead, the character remains where they were when the emergency meeting is called. On The Airship, emergency meetings are not held in a specific location. ![]() The screen that allows players to choose where to spawn after an emergency meeting on The Airship. On Polus, emergency meetings are held in Office, with all players stationed around the table with the emergency button. On MIRA HQ, emergency meetings are held in Cafeteria, with all players stationed around the table with the emergency button. On The Skeld, emergency meetings are held in Cafeteria, with all players stationed around the table with the emergency button. When an emergency meeting is called, all dead bodies on the map will disappear and can no longer be reportable. Ghost cannot kick players during meeting but can still report. The report function is the same, regardless the player is in meeting or lobby. Other then in lobby, during the meeting, players can kick or report other players, but the difference is at least 3 players are required to kick the same player, in order for that player to be successful kick, this is unlike in the lobby where the host is the only one that can, and required, to kick a player. The player who called it will have a megaphone icon on the right side of their nameplates. After voting time, the player that received the most vote will be ejected, however, if most players voted to skip or there is a tie in vote, no one will be ejected.Įmergency meetings cannot be called via the emergency button during Sabotages, excluding Door Sabotage, however, players will still be able to call a meeting via report, which will ceased any critical sabotages, non critical sabotages will not be resolved. During discussion time, players are unable to vote and can only vote during voting time. The meeting will proceed to show the overview, which showed who called the meeting and who died during that round, afterwards to discussion time, unless discussion time is set to 0 seconds in the settings, it will go on to voting time. The players will be unable to voluntarily move. When an emergency meeting begins, unless the game is on The Airship, all players are teleported to either Cafeteria for The Skeld and MIRA HQ, Office for Polus or Meeting Room for The Fungle. ![]()
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